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Sortub's
Strategy For Red Front
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Author:
Captain Nemo
Strategic Comment: Sortub
Date Submitted: 7/15/00
It is May, 194... 4. All
Soviet soil has been liberated. Romania surrendered
in March. Best yet, the Fuhrer has now shot himself in his bunker,
along with Eva. Going chronologically, this is
how I did it:
Summer 1941:
As noted elsewhere, build tons of refugees. Be
sure to support them from new cities as they move
East, or else they will perish once the Germans take
their home cities (I learned this one the hard way). Take
laborers and build cities on any Fortified Batteries and Fortified Positions
that you can. Support them from these "new" cities. Some may
call this cheating; however, if the Germans can hide
their submarines and cruise on the indestructable
ocean mines and bribe your fortified positions, you should
be able to build cities on them. The river crossing SE of Moscow is
crucial, as is the fortified position just west of Narva.
If you can cover that one, and snip the roads around
Luga, the Germans can't touch Leningrad. I moved
bunkers into Vipuuri (sp) and Leningrad as well. Later,
snip the road square in the marshes SE of Voronezh. There will be hardly
any way the Germans can cross the Don if you do that. I
also moved a bunker into Rostow and let German units concentrate around
it. Once Winter '43 came around... well, read on and find
out what happened. Send the Black Sea fleet to
patrol the Don for panzers that may stray over.
Carefully husband those T28 tanks, as they become T34/85s
one winter sets in. Airlift NKVD units to
Murmansk and other places where needed. Pillage
and sell off any industrial capacity you can. With cities that are about
to fall to the Germans, I like to simply turn all the citizens into
scientists in order to get one tech a turn. Overall,
the general line to defend runs through Leningrad, Kalinn, Moscow, Voronezh,
Rostow, and Kerch. Build a series of airfields
(railroad effect) between Moscow and Gorkiyy. One
you get a critical mass of T34s produced, plus a Kat launcher or two,
keep them behind the lines at Gorkiyy so they don't get
beaten up when the Germans hit hard at Moscow in
October/November. As Stalingrad is your most productive
city at this point, airlift T34s into Moscow/Gorkiyy. Disband
all Red Army at this point so the Germans don't get 3 105 mm guns for
each one killed. Most importantly, don't freak
out. These Germans will be at your mercy by 1944.
Winter '41-'42:
Now send that Kat launcher from Gorkiyy to
Moscow and let those wounded, stacked Germans have
it! Blow away Germans stuck on the barbed wire. Don't play
to recapture cities; just to repel the German threat from Moscow at
this point.
Summer '42:
Does anyone remember the scene in Braveheart,
the battle of Stirling, I believe, when the English
heavy cavalry charge and Mel Gibson commands "Hoolllddd...
Holldddd... Hollllddd" to the Scottish Pikemen? Well, if you have
the right fortified position placement on the Don River, this season
is tantamount to that scene. The
Germans will throw almost everything they have trying to get across the
Don. Use artillery, cruisers, and tank hunters to make sure
they don't. Most importantly, they will make a
huge push on Rostow. If you have a bunker in that
city, just let them gather ("Hold.. Hold...)and built 152 mm artillery,
Red Guard, tanks, Kats, etc., waiting for the right time to strike
in the winter. Importantly, use those new
laborer brigades to build minefields in the three
squares where the German units are supposted to land after crossing
their pontoon bridge. Once I had done that, and fortified
Kotelnikovo with a few artillery and tank hunters,
the Germans didn't even attempt to cross onto the
minefields!
Winter '42-'43:
For another cinematic reference, remember the
battle scene in the beginning of Gladiator in which
General Maximus Decimus (something rather) -- Russell Crowe
-- deftly says "At my signal, unleash hell." Well,
unleash hell around Stalingrad. I killed off 107 German units in the
area that turn (yes, I counted). In
the north, if you can hold at Leningrad, the Germans will try to send
Panzers into the narrow corridor around Chrepovets and
Vologda. Use Red Guard to stop them. If you can
spare a laborer or two, build minefields in this
area as well. These three phases of the game
were the most crucial. By December '43 I had Ploesti.
General observations:
Getting convoys into Baku results in a huge
increase in beakers needed for the next tech. Form
a wall of steel to defend against the pestiferous Finns. Mobile Red
Guard are good for fighting them in the Winter. Throw a few
fortified T34s into those northern cities and the
Finns will have a real hard time attacking you.
My opinion of Cossacks has improved as of late. I have
realized they are they only unit you can build that
are all-terrain in the summer months. They are
especially useful against the rough terrain around Finland. The
most fun part of the game this time for me wasn't the shoot 'em up, but
rather, it was the industrialization process. I built
several industralized giants where there was nothing
in July '41. There is a spot to the north of Chrepovets/Vologda
with like 2 bauxite and one coal mine square, and a similar
one on the river south of Novii Port. By the end of the game, those
spots became a 100 shield plus industrialized giants. While
you wait for these remote cities to get road access,
have them at least produce aircraft. When
possible, build industry on suburb squares. It makes them much more
productive than ordinary industry squares. Some of the
suburbs with the "village" appearance
actually turn into the more modern-looking ones, although
I can't exactly figure out why. Also, if you
turn Kollectiv squares into farmland, and build industry on them,
then you get MEGA production from the citizen working that square.
In order that Zlatoust and other wooded cities didn't
starve in wintertime, I cut down a lot of the trees
and turned the land into farmland. |