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Tactical
Reference: "Napoleon" Scenario Author:
? Introduction
I think it is safe to say that the original Napoleon scenario featured in
the Conflict in Civilization add-on disc is truly one of the, if not the,
best Napoleonic Wars scenario. It
contains great art, “did you know” event pop-ups, special units,
pre-set technologies, and with the classic Civ2 look to it, the scenario
makes the cake for CiC. The
following is a tactical reference for you when playing this scenario. Starting
Up At
the beginning of the scenario a pop-up appears informing you that
Napoleon’s army discovered the Rosetta Stone, for also at the beginning
you are in north Africa. When
you click “Ok” you will be given a choice of researching two
technologies: A.) Steam Engine & B.) Explosives.
Many times have I been militaristicly foolish and chose steam
engine. This is NOT the way
to go. The technology you
want for now is explosives. You
will find out later why I chose this. From
the start of this scenario all of your cities will be building cavalry,
artillery, infantry, or a naval vessel, basically all there is to build.
So many times have I seen people waste Infantry by either attacking
with them continuously or just fortifying them, even when the city may
already have plenty of defense. You
should always keep at least one infantry unit fortified in each city, no
excuses. KEEP all Infantry,
do not change the build order. Beginning
Occupations
Now, you will
obviously go for the Ottomans first.
Take Alexandria and continue upward, but do NOT take Turkey, take
everything BUT Turkey. Leave
all your navy in north Africa where it is, or what also is a good idea is
moving it into Alexandria. Use
your man-of-wars to take out weak defenses of Jaffa, Damascus, and Antioch
(then your units can just walk in). Once
you have taken this cities, plus Alexandria (of course), Cairo, and Aswan,
move your man-of-wars into some of these cities (of your choice) to rest
them. While you are taking
this land, you will be given the task to take out the Austrians and the
Prussians. While playing this
scenario many times I have compiled a brilliant tactic to deal with them
in a quick swoosh. The
Doffensive
Here is where all of
your Infantry come in handy. Whenever
there is a city to be sieged, no matter how big, small, powerful, or weak
the city is, you should do this tactic.
Send an infantry unit to key points inside the AI’s city radius,
thus cripleing their resources, production, food, and trade.
Usually you want the infantry unit directly outside the city, as in
the next square. You should
have 1-3 (no more than 3) infantry units around each city you are
attacking (don’t worry, they can be used more than once).
Now, fortify each when you have them positioned.
Unless the AI has artillery, that infantry unit is there until you
want him to be, unless the AI suddenly becomes intelligent and masses
cavalry on you, which most-likely won’t happen.
Now, move any artillery (always have 2 for every city, then 1 for
each 3 citizens per city) ONTO the infantry units, thus making it so if
the AI attacks the artillery, he is really attacking the defensive
infantry unit. Then, keep
your cavalry two-three spaces away from the city.
Your advantage is roads. NEVER
PILLAGE THEM! When the next
turn comes, bombard the city with the artillery and use the cavalry if
needed. When you have the
city’s defenses destroyed, click on the infantry unit (one of them if
more than one) to unfortify him. Use
him to take the city and re-fortify him inside the city, and change
production to either Cavalry or Artillery.
Usually 1/6 of production should be artillery, 2/6 cavalry and 3/6
infantry/boats. This entire
tactic is what I call the “doffensive” tactic, and note that it is
best used on roads, but usually not as effective on railroads (enemies can
get to you too easily).
With this tactic, if
used over and over again, will help you take ALL of Russia, Prussia,
Austria, and the Ottoman Empire. It
will get frustrating at first, but you will get the hang of it.
One thing with that part of this essay is that you must have an
adequate number of forces.
Once
you have captured Austria (Vienna will be a tough city to capture, you
will have to do a mass number doffensive), you must now begin on the UK,
Prussia, Sarajevo (Ottoman), Bucuresti (Ottoman), and Athens (Ottoman).
The United Kingdom, surprisingly, is easy to take care of.
Simply build 2-3 transports in Antwerp and/or Brest, and load these
with sufficient amounts of infantry, cavalry, and artillery.
From here, you will first want to take Plymouth.
Use your man-of-wars to take care of its defenses!
Then load into it. Then
go for London, Bristol, Burmingham, Manchester, Edinburgh, and Dublin.
Lisbon and Gibraltar will be taken care of later.
Do the doffensive tactic to all of Prussia’s cities, except
Warsaw. First use small
amounts of cavalry on Warsaw, then go to the doffensive.
The Ottoman cities usually have 1-2 infantry, then a militia, with
the standard small unit, and weak one at that, called the Mamluke.
A horde of your cavalry mixed with a mediocre doffensive will take
care of Sarajevo, Bucuresti, and Athens.
Once this is finished, still do not attack Turkey. Occupying
Russia From
now until about 1804-1806 (depending on how long it took you to complete
your tasks) you should keep it quiet.
Build up large amounts of all types of units: infantry, cavalry,
and artillery and send all units you have had in other theatres (except
the African/Middle East theatre and the UK) to Lemberg, a former Austrian
city. Have Lemberg, Budapest,
Krakow, and Prague build at least 2 artillery pieces each.
Now for a doffensive on the Russian city of Kiev (we want Kiev first, not Odessa). Now, you must have at least 5-10 infantry units, 4-6 artillery pieces, and 10 cavalry units to do a successful doffensive on Kiev and have left overs. While you put your doffensive on Kiev, move all other units you have collected/trained to the outskirts of Russia, but keep them on the roads to Russia. The doffensive city order for taking Russia should go as follows (in the southern front): Kiev, Kursk & Poltava (same time, divide forces, but first build more!), Odessa, Sevastopol, and now stop. Once
these cites are taken you must now do doffensives on the northern front on
the following cities, in order: Riga, Vitebsk, Smolensk, St. Petersburg.
After this launch a rather large doffensive from Smolensk and Kursk
onto Moscow. You will find an
advantage fortifying infantry around Moscow, for Smolensk is very close to
the city. Once done with thid
doffensive, stop, once again. Now,
order Kursk, Moscow, and Poltava to build engineers, once they have at
least one infantry inside them. Like
I said, you wanted explosives. Buy
the engineers (you should have enough gold).
The next turn, you must use the engineers to build roads from your
new Russian cities to the Russian cities that have no roads.
This is to make doffensives work more effectively.
Always have 1-2 cavalry and possibly an infantry unit escort the
engineer around. Luckily,
even in Deity level, the AI won’t attack your engineers most of the
time. When efficient roads have been constructed, use them to deploy your doffensives. Most of these Russian cities have mere 1-2 infantry, a militia, and maybe an artillery or cavalry unit lurking around the city radius, or a bit outside the city radius. It does not really matter what order you do these doffensives, but make them effective with mass amounts of units.
Ok,
by now you should have steam engine, and it is later in the scenario once
you captured Russia. All that
is left is Turkey and the Neutral Alliance.
It is time to break off your alliance.
Do this, but before you do, assure yourself of a few things: 1.)
All of your units gone from their cities. Once the alliance is off, use a doffensive on Amsterdam, Hamburg, Copenhagen, Frankfurt, Leipzig, and Munich. To capture Rome you must execute a rather huge doffensive, but do so before you go after Spain. Now, because the Neutral Alliance was probably at war with Britain, they should have Lisbon, and of course Spain. Load cavalry, infantry, and artillery into 1 transport each, full of each (4 of each unit) and use man-of-wars to cripple La Caruna’s (in northwest Spain) defenses, thus providing an empty city you can transport those units to. Once taken, fortify one infantry, and take the rest of Spain, discluding Gibraltar. Doffenses are great against Spain, but sometimes just plain cavalry will do, at a non-fraction strength, of course. You should take Palma with a transport, I recommend one from Italy, and some man-of-wars from north Africa.
Gibraltar is always
frustrating to the scenario player. They
always try to use massive naval numbers on the city.
BIG MISTAKE even if you have 10 ironclads.
Order Cadiz, Grenada, and Cartagena (all in south – southeastern
Spain) to build 1 artillery each. Then
use the artillery, plus any remaining cavalry, to take Gibraltar.
It is actually a very simple task.
Now for Turkey.
Extremely easy! You
should have at least up to Antioch on Ottoman cities.
From there, take Mosul and Baghdad using doffensives.
Mosul won’t need it much, but Baghdad will.
From there, flank the rest of Turkey from Antioch and from south
– southeastern Europe. A
huge doffensive will be necessary on Constantinople.
Smyrna and Ankara will require doffensives, Smyrna a relatively
small one and Ankara a mediocre one. Now that all nations are gone except for one city of the Neutral Alliance, it is time to take that city. It is the city of Stockholm. Order Riga and St. Petersburg to build transports. Load each with 4 (the maximum amount) cavalry units, nothing else. You should have left over cavalry units that you have been pushing space bar on since the invasion of Russia. Unload the cavalry group from Riga two land spaces away from Stockholm to the south (this part has some roads and irrigation). Watch out for any naval offensive from the last Neutral Alliance city. Unload the cavalry group from St. Petersburg two land spaces away from Stockholm to the north. Send the cavalry in NEXT TURN so they will have two spaces to move, instead of one. You didn’t want it right next to the city, for then your units would be target practice for Neutral Alliance artillery or naval vessels. Well, Stockholm is captured.
The Ending Screenshots:
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